Environment Design: Exteriors & Landscapes
Angelina Lee An Qi (0334272)
Environment Design
World Creation (South-East Asia)
Instructions
Process
Fig 1.1 Bungalow thumbnails |
Fig 1.2 Cave thumbnails |
Fig 1.3 Town thumbnails |
Fig 2.1 Bungalow thumbnails 2 |
Fig 2.2 Cave thumbnails 2 |
Fig 3.1 Bungalow |
Fig 3.2 Cave |
Fig 3.3 Town |
Fig 4.1 Bungalow colored |
Fig 4.2 Cave colored |
Fig 4.3 Town colored |
Notes
remember to relate slides with what you are working with; confidencewatch voice tone while presenting
what is the crisis, why delivering herbs to different tribes? ask questions; why do some cultures do some things in a particular way? how are we incorporating it with game art and environment design together?
picking up the key points; elaborate enough to communicate your idea and concept. what are we looking at? provide sufficient explanations to be understood.
adobe color wheel
functions vs aesthetics
remember to flip constantly when working on painting
silhouette~
ideas for the studio-based:
from wan min's idea of spirits in her lvl; with bright spirits there are dark spirits that haunt a select people at night and when it becomes day, they appear sick (their health slowly deteriorates until they die)
thats why we need herbs to be delivered--to heal each village from dying out.
when you deliver the herbs, the tribes give you different foods from their cultures (they give different buffs to the player)
lvl concept + story:
This level has an old dark spirit who heard about the seal that broke; releasing dark spirits
The old dark spirit then goes around the village to play pranks on people
MC travels to this village due to old dark spirit rumors
MC finds out the old dark spirit was just messing around, but he knows of other dark spirits that are seriously causing chaos within the village
(old dark spirit’s reasoning is because he knows he is going to die soon, so he doesn’t put in the effort to gain energy from possessing the townsfolk)
The old dark spirit is the guide for this lvl
old dark spirit in my lvl's backstory
Reflections
Week 3: We were thinking that the 27 thumbnails were due this week, however, Mr Kannan did not ask us to show them. So as of right now, I am holding on to my thumbnails. I would like to make them more detailed than they are right now, since I have more time to work on them.
Week 5: For this week we showed Mr Kannan the 27 thumbnails we did a few weeks back. I wasn't able to touch up on them as they had slipped my mind. I still need to work on them, as I was told that the thumbnails were too close up to the subject matter. In one of my locations I have a colonial bungalow, however Mr Kannan commented that I should just use the bungalow as an asset to put in with the environment. I need to take note of the environment around the bungalow as well. for example, is it on a hill? In a valley? Underground?
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